package com.mew.slots.core.game.dwsl.roller;

import com.mew.common.util.GameUtil;

/**
 * @author dylin
 */
public class Controlline {
    public final int _FREE = 11;
    public final int _SCATTER = 12;

    public int[] free(){
        int[] a = {
                _FREE,-1,-1,_FREE,-1,
                -1,-1,_FREE,-1,-1,
                _FREE,-1,-1,-1,_FREE
        };

        return GameUtil.getArr(a,9);
    }
    public int[] bonus(){
        int[] a = {
                _SCATTER,-1,-1,_SCATTER,-1,
                -1,-1,_SCATTER,-1,-1,
                _SCATTER,-1,-1,-1,_SCATTER
        };

        return GameUtil.getArr(a,9);
    }

    public int[] empty(){
        return GameUtil.getEndSlots(9) ;
    }
}
